Well, it sure has been quite busy these past two months! I have finished up two iPhone apps, Ellipsis and Azure Nose. (As of this writing Azure Nose is still waiting for review, the link doesn't work yet) Ellipsis is a bit different than what I usually do. Instead of troubling myself with the annoyances and infexibilty of directly writing OpenGL, I used Cocos2d. Cocos2d is easy to learn (I figured it out in 30 minutes) and allows me to separate game logic from the underlying graphics rendering code.
The screenshot that you saw in the previous post was an early version of Ellipsis. My original goal for the app was around the end of 2011 like right now. Since the app was going so quickly with Cocos2d, I thought I might push the release date forward. That didn't work out since the music for the game was unfinished and various levels in the game needed rework.
Here's another look at Ellipsis (the actual music for the game is not piano):
The best part about Ellipsis is that it's free! If you have an iDevice you can download it today!